Mental State defines what emotion a Character is feeling while in battle. A Character's Mental State changes depending on several factors, such as their current state of Health. Some Enemy attacks can directly affect a Character's Mental State as well.
|Calm||Character is focused on battle and performs well. The default Mental State.|
|Wakeful||Character is very alert and careful around the enemy. This results in a greatly increased chance to receive no chip damage when they perform a Normal Guard.|
|Nervous||Character loses focus and is overcome with anxiety. Physical attacks are 30% weaker and character cannot perform a Perfect Guard. This status may occur when health is at 50% or less.|
|Angry||Character is overcome with anger and will attack with reckless abandon. Attacks deal 40% more damage, but the character will take more damage when hit.|
|Plucky||A feeling of courage invigorates the character, giving a 20% attack bonus. Onward to victory!!|